DieHard 227 User Manual

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Oldunreal Patch Version 227
If you like those updates you can visit www.oldunreal.com and help me to
keep it alive with a donation, its not easy for me nowadays, and with a little
bit help you can help me improve these drivers, to buy new hardware for
testing purposes, and it allows me to spend more time for it and the page
itself.
This package was created with knowledge and permission of Epic MegaGames, Inc.
This package is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
These updates are made by Oldunreal, and are completely free.
The package may be redistributed without the author's prior permission,
and must remain unmodified, but if you offer them for download somewhere please refer to
my page.
This package can be offered for download everywhere as long it is of no charge. This means
especially those filesharing pages in which you have to register (and maybe pay) to get it. If
you can't offer it for free don't put it on your page.
The license for OpenAL (www.openal.org, made by Creative Labs, Inc,
www.creativelabs.com) and the license for Fmod (FMOD Sound System, copyright ©
Firelight Technologies Pty, Ltd., 1994-2005, www.fmod.org) which are used and shipped
with these patches forbid a commercial use in any way too.
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Summary of Contents

Page 1 - Oldunreal Patch Version 227

Oldunreal Patch Version 227If you like those updates you can visit www.oldunreal.com and help me to keep it alive with a donation, its not easy for me

Page 2

-Generate reachspec for current map.native(1710) final function bool EditReach( int Idx, optional Actor Start, optional Actor End, optional int Dist,

Page 3

SpawnPosType - Should use Box/Sphere/Cylinder spawn offset?BoxLocation - Box spawning offset for particles.SphereCylinderRange - Sphere/Cylinder offse

Page 4 - * uses UED2 for Map-Editing

Force - Particles force.WeatherType - Whatever the weather type is Rain/Snow/Dust (falling type).ParticleCount - Maximum number of particles.PartStyle

Page 5 - Changelog and additions:

Usage:Chose your prefered renderer during the first run after installation:OpenGL, Direc3D8 and Direct3D9The OpenGL updates are made to make Unreal wo

Page 6

whether or not to trade image quality for speed here. This option should not be enabled on any hardware that draws DXT1 textures with the same quality

Page 7 - [05.04.08] 227d release

Set to 1 to enable V Sync. Set to higher values for one frame every N screen refreshes. Not all video drivers support values higher than 1.FrameRateLi

Page 8 - [19.07.08] 227e release

Should be set to the default value of 100.DetailTextures - [True/False]Enables detail textures.UseDetailAlpha - [True/False]Must be enabled for proper

Page 9

OpenALOpenAL:Drivers -> AudioDevice -> ALAudio.ALAudioSubsystem and for detailed settings Audio -> ALAudio OpenAL is far from beeing that pop

Page 10

EAX2.0 for different ambients: Zones within Unreal now have a special „ambient“ for every type like Water, Lava, Slime, Nitrogen and Tarzone.Music Out

Page 11

REVERB_PRESET_DRUGGED REVERB_PRESET_DIZZY REVERB_PRESET_PSYCHOTIC REVERB_PRESET_CASTLE_SMALLROOM REVERB_PRESET_CASTLE_SHORTPASSA

Page 12 - Force - Particles force

Initial 227 features list (more features and Details in the changelogs below):A native Linux port is now availible, which runs with OpenGL and SDLSoft

Page 13

REVERB_PRESET_DRIVING_PITGARAGE REVERB_PRESET_DRIVING_INCAR_RACER REVERB_PRESET_DRIVING_INCAR_SPORTS REVERB_PRESET_DRIVING_INCAR_LUXURY

Page 14

FMODFMOD:Drivers -> AudioDevice -> FMODAudioDrv.FMODAudioDevice and for detailed settings Audio -> FMODAudio Support:Because of its developme

Page 15

True : make use of hardware acceleration on the sound card (you can't have original echoes)False : use software buffers to process sound (perfect

Page 16

Special Thanks:Here is a small list with people that helped me in this project (no special order, without any single person of them It would have been

Page 17 - The advantages of it are:

* Decals have been added to all Unreal weapons (including the monster weapons):Decals can be added to custom mods as well, but can be turned off if wa

Page 18

* Naliplayer can now be played ingame* New implementation allows to use localized chars such as "ö,ä,ü" or other language specific symbols w

Page 19

Changelog and additions:[30.03.08] 227c release* quadshot accessed nones - fixed* Player "fell out of the world!" when walking over decorati

Page 20

* fixed bug with skaarj not behaving correctly in vortex2* another few server fixes for reported crashes (details of these wouldn't help anyone h

Page 21

[05.04.08] 227d release* Slithprojectile not vanishing on dedicated servers - fixed* Spawning many Skaarj Player Bots may crash Unreal - fixed* Transl

Page 22

[19.07.08] 227e release * Fixed OpenAL in Linux version* Fixed loading savegames in Linux version crashed game* Fixed UBrowser Menu (classic) for Linu

Page 23 - Special Thanks:

* Maplists - lets you configure maplists (for DeathMatch based games, NOT for Coop).* Mod Configures - Custom mods configures page (by default it cont

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